Besides that, I’m keeping a UX & UI journal of all the aspects I learned or am learning, to keep track of my personal development and for pushing my boundariesView Work View Resume
Before I start with the creative part, I do the necessary research for the corresponding project. This includes product-, market- and user research, desk research, surveys and competitor research. From my experience, this is an essential part of conducting any type of project. It provides the foundation for creating projects and products. It allows me to make information-driven decisions.
All that research leads to outcomes. By these outcomes I conduct scenario’s where this product fits into the identified user’s life. This visualises what steps the user might take while interacting with the product.
Once the scenarios are done, the information architecture of the product will be created. This visualises of how the hierarchy, navigation and categorisation of the product will be.
Once these phases are finished, I will create wireframes. These are rough/low to high fidelity sketches of the product, and gives a first indication of how the product will look like. Once these are done, I will convert them into (clickable) prototypes. It will provide the way user’s can or may interact with the product. I use them to test the product, see if it works or if there are any changes that need to be made. This helps to create a great and pleasing user experience.
When the prototypes are tested and the outcome fits the user’s needs, I will convert these wireframes and prototypes to a visual design. This is how the product is going to look like. I always aim for an aesthetically pleasing and neat user interface/visual design. Which also fits the targeted audience (user’s). One final round of testing is applied once the visual design of the product is finished.
Made with a lot of by Liam Tanis - © 2019